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Hi, my name is Jiri Adamec. My nickname on the
internet is Astil. I am 23 years old and live in the Czech
Republic (a smaller country in the heart of Europe). My
hobbies are 3D graphic mainly, then sports, clever women and
my car. In the 3D sphere I do realistic human characters
mainly. |
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CGU: Out
of the different types of models, do you have a favorite
to do, between architecture, characters and
cartoon? |
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I think I am quite
all-round 3D graphic designer. I made cartoons, cars,
characters, architecture etc. But I do prefercreating
characters and everything connected with it. |
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CGU: With the advent of new technologies,
fast machines, normal mapping etc.. How do you view the
industry in 5 to 10 years? |
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In my opinion machinery and
their speed are developed slowly. I would embrace
quicker. Somebody “on high” break it maybe. :). As
regards graphic aspect I think development is the most
perceptible and fastest by the games. On the other hand
it´s true they gain and copy classic high end 3D and try
squeeze it into their real-time engine. So that shaders
are appearing already and more and more complex models
with normal mapping, better lighting and shadows and
others. In 5 years in the games there will be quality
lighting and models suggestive high poly more than low
poly.
Respecting 3D software development I think
there is inhibitory tendency. But the reason can be that
before several years there was jump to the dynamism,
clothes, real simulation of the liquid. Now its destined
to the higher speed, perfection, simplicity and easier
access to user. In my opinion software's will try make
work with mesh faster because it’s the basic element.
Without the mesh, it isn't possible. All the time tools
for the improvement of human mimicry, human behavior and
gesture (deformation of the skin according to muscles
will be more and more ordinary and easier) will be
improving. I think even then, the PC will be slow for
us. :)
We will want to work on the several things
at a time and show high poly animation in the view port
etc. Graphic designer will have larger demands always.
During 10 or 15 years we could prance about in our view
ports in the 3D glove and 3D glasses on the eyes
possibly. But this technology would have be perfect,
more accessible and more ordinary in order for the PC
community to care.
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CGU:
What is your favorite image that you have created?
Why? |
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My the most favorite
picture is the last I do mostly :) . But faulted the picture
was Afro_man by me. I created it few days only but it helped
me a lot. Generally I do these pictures so that I prove to me
I manage it in the quality that I want. |
CGU:
When do you find you are the most
creative? |
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When I look inspiration in
internet I view images of the various style and design. And if
I see something it must be provacative for me and it must be
very heavy in creation. In this moment I have the greatest
taste to walk in to it and create. | |
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